
Trinkets friend
Sudden Buggery
416
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Posted - 2012.09.03 03:45:00 -
[1] - Quote
I, too, am concrerned about some of these changes.
I don't want to see the end of the Unrestricted Major. I faffed about and missed a fight with carriers last night, on a gate. It was ~40 Amarrwith 2 caps vs 15-20 AHACs from Minmatar, and all agreed it was a great 30 minute brawl; everyone won though some lost their rides. MOAR PLOCKS.
It is rare enough that FW guys use the big toys, so getting rid of the Unrestricted sites will discourage risky cap drops more than they happen today (ie; rarely). It is also the only place you can light a cyno; which is ergo the only place one can drop BLOPs gangs in FW. Again, it's risky toy usage, and should be encouraged.
Secondly, the move of the capture button (which I suggested, with others). I am 20% agreeing with Cearain, 80% disagreeing. Right now, he gets to be lazy on the d-scan while orbiting button because 90km in a complex of any kind equals an ability to be risk averse or be a horrible farming alt. Either you avoid the fight because of blob (or, you know, use d-scan; no excuses here Cearain) or you bug out because you are a farmer. Hell, I can and do ********** to redtube with EVE windowed down to the overview tab ONLY and if I see flashy orange I drop what I'm doing (so to speak), take the splash guard off my keyboard, and click warp to station/safe and then keep watching Assmunchers XXV - The Return of Buttcake. Moving the capture button closer will discourage such tawdry behaviour, and incidentally, increase the thrill of ****-plexing.
However, I'm not sure that 20km is an appropriate distance, given, a) the proliferation of off-grid booster Lokis = instapoint on anyone within 34-40km of warpin. This includes a button 20km off the entry with a 20km radius and the WT at the far side and an overheated T2 dissy with Loki links on it. Which is basically got to be the standard threat you deal with. Ergo, the likelihood of being pointed the second someone drops on grid with a 20km button range is close to 100%. b) Dropping my johnson, cleaning the hand lotion off, and picking up my mouse takes at least 5 seconds. This indicates that you need another 10km at least, so I'll only really die to ceptors if I'm not on d-scan.
I think something like a 30km from warp-in, 20km radius capture beacon gives people an opportunity to ****-plex, or even actually do it for serious, with an ability to not get pointed 100% of the time by a well prepared blob who sends in a ship with loki-boosted T2 point. At 30km, you'd have to be a dullard unaware of d-scan (or Cearain) to fall victim. Or a sodding great wanker like me.
Thirdly, I am also concerned about the role of T1 cruisers in the proposed tiers of FW complexes. I'm not going all Chicken Little about it like others, because I at least can use d-scan and hence pick my fights while rolling my Nanocose or Nanoscythe (yeah, lol). But you WILL have, as stated, 2 vigilants/Deimos and 3 guardians with off-grid Legion boosts roflstomping everything, forever, on warp-in. At least the Deimos' won't be able to escape being pointed by the gang trying to bumrush them.
As for the changes to the rats, I approve. This will basically stop the farmer alts of offensive plexers doing it AFK. You'll still be able to farm smalls and maybe mediums in a T1 frig/dessie (loki boosted twin rep incursus, I figure, would be enough to toss over medium rats) and people will up the ante with the medium and large plexes with new and innovative ways to farm them....but requiring the rats to be dead will at least force people to not AFK it.
Defensive plexes, yeah they will be done by the alts. But so what? The way it will work is that, since you get LP's by defensively deplexing systems which your enemy contests, it is therefore in your interests to let your enemies contest your systems, and then decontest them. This will benefit both sides' Farmville Committees and, really, you should get organised on this with a rota and schedule and gentlemanly agreements.
It will also, incidentally, benefit the PVPers of both sides, as we get to hunt people who offensively plex our space, and we get to defensively plex for ISK if we feel like it, and we get to go offensively plex the other guy's space while looking for fights. It will be just like now except everyone coming to your space looking for income will have to risk more than a MSE-MASB Merlin with stabs. It will at least have to have some guns on it to clear the rats off.
Finally, I am confused by the way the rats will spawn. I take it there will be three to five on warp-in, and when you kill one a new one spawns, until the reservoir of rats is depleted, then no more spawn. This would then maintain 3-5 rats on field at all times but prevent pile-ups. Correct? The skilful employer of men will employ the wise man, the brave man, the covetous man, and the stupid man. Sun Tzu localectomy.blogspot.com.au
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